WIND
4Skull Red Bird
ATK:
1550
DEF:
1200
View:
2486
This monster swoops down and attacks with a rain of knives stored in its wings.
Skull Red Bird — Power Evaluation
Final Score: 45 ± 7 · Confidence: Medium
- Intrinsic: 47 · Deck: 44 · Meta: provisional
- Primary role: Material body
Why it scores here
Skull Red Bird is a strictly vanilla Level 4 WIND Winged Beast with 1550 ATK and no effect text, so it converts nothing on its own — no search, no disruption, no card advantage. Its points come only from being a fully generic, cost-free body: it is drawn freely, run at up to 3 copies, and appears across 76 recorded decks spanning 12 distinct archetype labels. Its 1550 ATK, well below the ~1800-2000 benchmark for vanilla beaters, earns it no credit, and with zero recorded combos it cannot function as a starter or extender.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Appears in 76 decks at 2.87 copies per deck (68 of them at 3), and being a Normal Monster it needs no engine, so it is live whenever drawn (observed). |
| Combo & Conversion | 10 | 0 recorded combo appearances and 0 starter role; its flavor text gives it no way to build or extend a board by itself (observed). |
| Resource Economy | 30 | Flavor text only — no draw, search, recursion or GY effect, so it is at best a neutral one-for-one body (verified). |
| Effect & Interaction | 3 | No effect text; it provides no disruption, negation, or removal of any kind (verified). |
| Material Utility | 45 | A generic Level 4 WIND Winged Beast usable as Rank 4 Xyz material or Fusion/Synchro fodder with no type or archetype restriction (inferred). |
| Resilience & Flexibility | 25 | A lone body blanked by any removal (Raigeki, Dark Hole, Fissure and Trap Hole all co-occur in its decks), with no recovery or multi-zone use (inferred). |
| Deck-Building Efficiency | 68 | A vanilla with no cost, no once-per-turn clause, no garnet and no lock, so 3 copies are essentially free to slot (observed). |
Calculation
Weight profile: Single role: Material body / Normal weights. Intrinsic ≈ 47, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Fully generic Normal Monster: no archetype lock, no cost, no once-per-turn clause, no self-restriction
- Drawn freely and run at up to 3 copies (68 of 76 decks run 3), so supply is never a problem
- Clean Level 4 WIND Winged Beast body usable as material for Rank 4 Xyz or as Fusion/Synchro fodder
- Consistently included across many retro decks (76 decks, 12 distinct archetype labels)
Weaknesses
- No effect text at all — zero interaction, zero card advantage, zero combo conversion
- 1550 ATK sits below the standard Level 4 vanilla beater benchmark, so it loses beatdown mirrors
- No searcher, no archetype and no synergy engine to make it a starter or extender
- Provides no board presence beyond a single body and no graveyard or multi-zone value
Counters / choke points
- Any spot or mass removal (Raigeki, Dark Hole, Fissure, Trap Hole) blanks it instantly
- Higher-ATK Level 4 beaters out it in battle
- Battle traps and Mirror Force-style effects punish attacking with it
Best use
Generic Level 4 material body / beater. Decks: Retro / old-school vanilla decks, Duel Links-era decks. Suggested copies: 3.
Evidence & gaps
- Verified: Card text is flavor only: 'This monster swoops down and attacks with a rain of knives stored in its wings.' — no effect; Level 4 WIND Winged Beast Normal Monster with 1550 ATK / 1200 DEF and no archetype; No hand-trap, tech, or floodgate role tags are set
- Observed: 76 recorded decks run it, all in the main deck, averaging 2.87 copies (68 decks at exactly 3); 12 distinct archetype labels appear alongside it, but 0 recorded combos use it; Top partners are classic retro cards: Swords of Revealing Light (97.4%), Giant Soldier of Stone (96.1%), Armed Ninja (92.1%)
- Inferred: As a generic Level 4 body it can serve as Rank 4 Xyz material or Fusion/Synchro fodder; It has no search route or engine, so it is only live when naturally drawn; Its 1550 ATK is below typical attack-relevant vanilla benchmarks, so it rarely wins damage races
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






